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Post by XAVIOK on Mar 17, 2013 0:56:27 GMT -8
I keep it easy, replacing the AD&D E.P. for a higher currency, a metal (discovered by dwarves & gnomes?) called "Mythrite".
10 C.P.=1 S.P. 10 S.P.=1G.P. 5 G.P.=1P.P. 10 P.P.=1 M.P.
I make all coins the size of a dime roughly, & always make change (coins are cuttable?), I may "re-instate" the E.P., See how this goes 1st
Toying with taxes; Most nations/duchies/fiefdoms/whatever will/can impose a 5% "treasure-tax" (assuming they can track down, &/or press a case vs. PC's) & nations may impose currency exchange rates/taxes (Thrax, Iux, Thyria for example try to enforce such laws) perhaps 15% but usually only in major cultural/mercantile hubs & for large exchanges. These of course will fluctuate (skyrocket?) particularly between hostile or warring, or completely alien (unknown) nations/cultures. Or in times of other forms of social strife (famine, drought, etc) But the bottom line is : Gold is gold, no matter what shape/form it's in, so a deal can always be made.
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